Key:
N/A = Not Applicable, ie. the system can only do the task in software
? = Could not find this value via any publicly available source
K = x1000
M = x1000000
Z = Hardware Z Buffer
GZ = Gouraud shaded with hardware Z buffer
GF = Gouraud Fill, ie. Gouraud shaded pixel fill rate, always in pixels/sec
GFZ = Same as GF, but using hardware Z buffer due to texturing
Tri = Triangle(s)
Tex = Textured, ie. texture mapped with mipmapping
Conv(3x3) = Convolutions 3x3 general (comps/sec)
Conv(5x5) = Convolutions 5x5 seperable (comps/sec)
CR = IRIS Crimson
I2 xxxIMP = Indigo2 xxxIMPACT
OCT xx/yy = Octane, where xx = gfx option, yy = CPU type
EXT = Extreme graphics
RE = RealityEngine
RE2 = RealityEngine2
R = Reality
IR = InfiniteReality
IR2 = InfiniteReality2
Tb = Turbo (Personal IRIS)
St = Standard (Personal IRIS)
DX = Data Explorer
DRV = Design Review
ADVS = Advanced Visualiser
Light = Lightscape
3D Flat Lit GZ Lit Lit
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